A universal AI engine for all your needs. Create smart enemies and companions.Blaze AI is a powerful, easy-to-use engine for creating enemies and companions, with features like root motion, off-mesh links, strafing, and a simple animation system for commercial-grade results.✅ Supports all Unity versions including Unity 6✅ Supports all rendering pipelines (built-in, URP & HDRP)Documentation | Tutorials | DiscordTHE POWER OF BLAZE AIYou'll be able to create any enemy type using Blaze AI:Animals, zombies, and simple wanderers ✅Shooter AI with cover tactics ✅Ranged spear-throwers ✅Melee brutes ✅Agile climbers and jumpers ✅Companions with all abilities ✅MODULES (expand AI features)HearingEnemy WavesPredatorSYSTEM ADVANTAGESDoesn't force a certain way to do thingsModular designSwitch behaviours dynamically (e.g: switch AI from attacking to fleeing)CustomizabilityEASE OF ANIMATION (& ROOT MOTION)The Blaze animation system offers a streamlined workflow. Just drag your animation to the Animator, select it in Blaze, and the system handles the rest. No triggers or transitions required. This keeps your animator clean and organized, and root motion is also supported.LOCAL AVOIDANCEBlaze includes built-in local avoidance, letting AIs navigate without colliding. In companion mode, it also helps companions avoid the player.OFF MESH LINKSBlaze AI is the first and only AI on the store with smart off-mesh link support, enabling jumps, falls, and ladder climbs. Fully compatible with root motion and companions.COMPANION MODEBlaze lets you create companions as well as enemies. Use companion mode to fight alongside the player and issue commands like follow, stay, attack, or move.AI VS AIBlaze AIs can attack and fight each other to the death.RAGDOLL SUPPORTSupports ragdolls on death or knockout, with smooth transitions and customizable force.SPARE STATES (EMOTES)Blaze lets you create spare states, custom states you can trigger anytime to run behaviors, events, animations, or audio, like taunting, stun or blocking attacks.PERFORMANCEBlaze is highly optimized with a single Update per AI, plus distance culling, vision performance options, lightweight audio via scriptable objects, and customizable physics layers.APIs & PROGRAMMINGBlaze provides extensive APIs and property access, letting you adjust AI behavior at runtime. All APIs and public properties are detailed in the docs.GLIMPSE OF OTHER BLAZE FEATURESMulti-target vision, detection bar, knockout, AI vs AI combat, strafing, retreating, call-for-help, react to tags, contact checks, searching, friendly mode, fleeing, and more.PACKAGE & DEMOSThis package comes with 8 demos, for built-in & URP, to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).Normal, alert, surprised and attack statesRandomized navmesh or pre-set patrolsVision (with vision meter support for stealth)Cover shooter (with auto cover finding and hiding)Melee & ranged attacksAI vs AIDistractionsFleeCompanionDynamic behaviour changeLocal avoidanceUse animation root motionClean and easy custom inspectorKnockoutRagdollDeathPatrol audiosGet hitDistance cullingOffmesh link support (for jumping, falling & climbing ladders)So much more!