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Clean the code, scenes and objects dependencies with the mincode solution, that will give a structure to your game's code and entities, with an orchestrated infrastructure (events, variables).Cherry Studios™ Presents -mincode - the complete infrastructure for fast game development, intended to ease coding and mainatanace by generalizing most of the logic a game needs, using scriptable objects to tear down dependencies and spaghetti code.In this asset you will find:- Events system (including event parameters, post-event actions, "raise" button for debug in runtime)- Variable system (x6 types + all generic ready for extensions)- Scenes loader (will load all scenes for you in a given order)- Levels loader (will load your levels from your Resources folder as prefabs)- LOTS of bonus scripts for common behaviors (over x30 extra scripts!)- Basic UI to start with, including UI scripts- EVERYTHING is clean and clear, and can be easily modified to your unique needs. Source code all in C#- Complete guide for the mincode concept, with in depth explanations and examples - link- Editor scripts to reflect as much as possible in the editor. Whatever that is configurable is exposed! This will create clarity between engineers and designers- Demo with a full game system - pre level, in level, post level screens, orchestrated by the scenes manager, levels manager, variable system, events system and the bonus scripts.Inspired by Ryan Hipple's lecture about game architecture with scriptable objects. This attitude changed the way people do game dev.Completely generic and performant C# code.Extendable, readable, maintainable.Efficient.Event based.Editor friendly.Documentation link.
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