Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.Tested in Unity 2021.3.11+, 2022.3+, 2023.1+, 2023.2 (U6)+, 6.2+, 6.3 B.(SRP 12+, 14+, 15+, 16+ and 17+) are supported.Unity 6.3 beta is functional but not officially supported.For URP and HDRP conversion, please install the necessary packages from the "Root project folder -> Core -> Pipelines"!High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.○ CompatibilityPrimary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment - Mega Pack○ Product OverviewThe pack is split into two foliage systems with distinct shaders:□ (CTI - Custom Tree Importer shader)Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).Delivers realistic wind animation and foliage shading with minimal performance cost□ TTFE - The Toby Foliage Engine (Free Version Included)Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.Seamless mesh integration — no conversion or setup required.* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine○ FeaturesTerrain detail painting supportPBR materials with optimized LOD meshesSummer, Fall, and Winter seasons for all assets1,000+ prefabsUnique cliff meshesSeasonal ground splat texturesVariety of tiled ground materials (all seasons)20 particle effects7 example scenes18 Amplify shaders (16 fully editable):Shader:Detailed Map Coverage Snow - Animated sparkles + tessellationDetailed Map Coverage Moss - Dry/healthy color variants + tessellationSimple Snow Triplanar - Efficient seasonal overlayIce ShaderRunning Water + ReflectionsCustom Standard (Tessellation)TTFE Foliage Shaders - Non-editable in free version⚑ Limitations🞫 TTFE is designed to work with instancing; static batching is not supported.🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.○ FeedbackFor questions, follow the Unity forum thread or contact me via email:florianalexandru05@gmail.comSupport Forum Thread○ Polycount and texture specificationsTotal triangle count of a prefab (all LODS)(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).Cliffs and rocks- BoulderRHE: 922 triangles- CaveRHE: 1145 triangles- GenericCliffARHE: 4158 triangles- GenericCliffBRHE: 2814 triangles- GenericCliffCRHE: 4756 triangles- GenericCliffDTopRHE: 2912 triangles- ModularCliffARHE: 8212 triangles- ModularCliffBRHE: 7348 triangles- ModularCliffCRHE: 11084 triangles- ModularCliffERHE: 2772 triangles- LowRockMediumRHE: 1817 triangles- RockDetails All: 490 triangles- RockMediumBRHE: 1804 triangles- RockMediumCRHE: 702 triangles- IrregularStones All: 6170 trianglesProps- GenericTree_TrukRoots: 10314 triangles- GroundSplatBRHE01: 4969 triangles- GroundSplatBRHE02: 4250 triangles- GroundSplatBRHE03: 7407 trianglesVegetation- BeechTree01Summer: 8278 triangles- BeechTree02Summer: 27067 triangles- BeechTreeOldSummer: 44180 triangles- GenericTreeSummer01: 23106 triangles- BeechBushDSummer: 7703 triangles- GenericBushASummer: 988 triangles- GrassASummer01: 180 triangles- FlowersA_Summer: 60 trianglesTextures- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).- Texture formats: "Tif" (some textures with alpha and merged maps (Metalness, Ao, gloss)/masked maps), "Png" (all albedo, normal maps, and height maps).(Number of textures counting only the albedo for each material):- 1k, 512, 256 Textures: 28, including ground tiles, particles, and splats.- 2k Textures: 56, including ground tiles and smaller atlases.- 4k Textures: 13, including large atlases, props, and trees.Other informationRigging: NoAnimation count: 0UV mapping: YesLOD information: 4 LODSTypes of materials and texture maps: PBR