【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Object Chunks is a plugin designed to optimize many scene-objects with performance-intensive components by dividing them into parts of the scene called chunks.Although the original project was created with Unity version 2021.1, the update was uploaded and tested in version 2019.4.15.A scene in Unity is a virtual space for your GameObjects. To optimize the calculations and behaviors on the scene-objects, the scene can be divided into chunks. This is, what the Object Chunks plugin is designed for. A chunk is a rectangular part of your virtual scene space and defined by a two-component integer vector (called Vector2Int in Unity), describing its X and Y position in your chunk grid. Once, the plugin is in use and chunks are calculated, the total space or number of chunks is nearly infinite since chunks are no physical or virtual objects of your data-memory, but abstract concepts to compare or differ object’s positions in your scene. Chunks are always two-dimensional but can easily be used in a three-dimensional context by extending their “height” since relevant distances (e.g., in “Open World” concepts) are most often of planar nature. The size of chunks as well as offsets for the chunk grid origin and further settings can be set by you, the user.Chunks are used to calculate, simplify, and compare objects positions. Every Unity-GameObject of your scene, identified as a “Chunk Object” can calculate the chunk it is part of easily and fast. This can be used to drastically simplify calculating positional relations between Chunk Objects.Furthermore, the plugin provides a method called Chunk-Loading, where a list of chunks marked as "active" is maintained. Objects, entering or leaving an active chunk, are processed by the system and receive callbacks for per-object behaviors. This makes it easy to get a list of all chunk objects in an optimized way. Loading chunks (e.g., by distance to a specified object, for example the player-avatar) is easy to setup and manage. In addition, the plugin supports multiple chunk-loading sources (e.g., different player-avatars).Dividing the Unity-scene into virtual "chunks" to simplify positional relationsLoad/Unload specific chunks and get easy and performant access to all objects insideHave multiple units/entities that load chunks around them by distance (e.g. Players)Easily convert a units position to its chunks position and vise-versaObjects, known by the chunks system, receive callbacks when their chunk-state changes.
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