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Add HD haptic feedback to your iPhone and Android games.Bring your games to life with HD haptic feedback. Experience the future of mobile games on your phone now.Feel HD haptics on iPhoneFeel HD haptics on AndroidDocumentationGet supportTo celebrate the launch of Lofelt Studio for Unity, we are making the plug-in free for a limited time only!Lofelt Studio lets you quickly add HD haptic feedback to your iPhone and Android games — no need to use platform-specific code or asset files.What you get:Studio Plug-in for Unity—add HD haptics to your apps with easy workflows. Assign haptic assets in the GUI, trigger or stop haptic playback with single lines of code. Build and deploy to both iPhone and Android without any code or asset changes.Haptic Starter Pack — browse a growing (80+) collection of free HD haptic assets for quick prototyping, testing, and shipping your games. These are high-quality assets, designed by the Lofelt Haptic Design team.Example Project for Mobile—see how simple it is to assign haptics to game objects and play/stop via simple lines of code. Easily re-assign objects and change playback priority from your scripts.Learn more about Lofelt Studio, including how to automatically generate your own HD haptic clips here.Integrate HD haptics into a Unity game using Haptic Receiver and Haptic Source components which can be assigned to game objects.Start and stop playback of haptics via a single line of code (e.g. hapticSource.Play()).Easily change the haptic clip assignment with a single line of code.Manage haptic voice priority to ensure important haptic feedback is not cut off or overridden by less-important haptics.Design haptics once and play them across different platforms with haptic clips, a device-agnostic and forward-compatible haptic format.Integrate a growing library of free haptic clips (and their source audio files) into your apps. The assets cover game effects, application UX, and more.Compatible with the Taptic Engine in iPhone 8 and newer running iOS 13 or newer, including transient playback.Compatible with Android handsets that provide amplitude control (SDK 26 and later)—the device capabilities can be queried via a simple call to know if the phone is compatible.
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