【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
An in-editor, fast and highly customizable object placement tool to speed up your workflow.
Help Me Place was created to give a faster, easier method of placing prefabs within a scene. By allowing the user to quickly access any GameObject or Prefab using hotkeys and a clean UI within the editor, the speed at which you will be able to build out your complex geometry and levels will be sped up tenfold.
Help Me Place uses a blueprint system to give you real time visual feedback on the items you're placing in the Scene View. The blueprint will follow the mouse, and detect only the layers you wish to add your items to.
Physics-In-Editor feature allows you to have physics effects on your rigid bodies in the scene view, allowing items you've placed to settle naturally.
Fence Placement feature facilitates placement of fences or rows of any prefab you choose.
Visualizers allow for analysis of your levels, and identification and density of any prefabs placed using the system.
A number of fully customizable placement modes allow for different setups to be easily snapped together. With tools like Snap, Smooth, Look Towards, Look Away From - you will be able to solve any use case or pattern you wish at lightning speeds.
This system works with any prefab or any GameObject in the scene.
Load all your prefabs at the click of a button with a new Load From Folder feature. Automatically build out prefab groups per folder filled with your prefabs.
Cleanly group up your Trees, Houses, Rocks, Animals, Characters or Path sections to quickly navigate between them using hotkeys. Reorder groups or individual prefabs for a unique personalized experience.
Help Me Place was designed with a heavy focus on UX. Simply create a group using the user friendly component, drag in the desired object, and you can begin placing them.
A number of demo scenes and game ready example meshes are included. Quick start guides and extensive documentation will get you up and running fast.
Main features include
- System to place any Prefab / GameObject easily and cleanly.
- All Render pipelines supported, including Builtin, HDRP & URP Support
- In-editor animated prefab placement.
- Automatic ground detection.
- Custom sink amounts.
- Strict placement or random modes.
- Automatic parent organization.
Customizable
- Large amount of Rotation Modes.
- A scale range.
- Customisable Rotation Axis.
- Changeable Ground Layer. Place prefabs / GameObjects anywhere.
- Multiple Ground Layer Support.
User Experience
- Map Projection helpers.
- User friendly UI - Heavily customizable.
- Almost everything driven by UI and Hotkey.
- Random / Fixed / Selection driven, Quality of life focused UX.
- Re-bindable keybinds.
Code
- Accessibility for modification.
- Namespaced to avoid any compatibility issues.
- Customizable and extendable.
- Singleton instance.
- Extensive documentation & fully commented and extendable code.
- Event hooking system for custom behavior integration.
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