Analytic Soft Shadows is a real-time soft shadowing solution with shadows defined by Spheres, Capsules and Boxes.Forum Thread • Demo • ✅ Built-In (2022+/6+) • ✅ URP (2022+/6+)Big 6 Update: Unity 6 is now natively supported and optimized for!It has bothered me for a long time how unrealistically sharp shadow maps are, even with tricks like percentage closest filtering, they just don't get soft enough to feel realistic. I came across the Analytic Shadows technique and knew I had to implement it in Unity.Features• Insane Performance: Due to tiled-culling and depth-aware-upsampling in a lot of cases the performance can be better than Unity's shadowmapping! (Best case: Approximating high-poly models with few soft shadow shapes. Medium case: Approximating models with hundreds of small soft shadow shapes.)• New feature! Colored Shadows: Each shadowcaster can now cast a unique shadow color instead of black. Example.• Famous Capsule Shadows algorithm used in many AAA games (TLoU2, CS2, Warframe).• Real-time adjustable shadow softness all the way from super hard to super soft.• An additional algorithm option that provides soft shadows that do not fade with distance, if that's what you want, similar to "Signed Distance Field shadows".• Blends with Unity's shadows nicely so you can mix and match them interchangeably.• Practically infinite shadow resolution, zoom in as close and as far away as you like.• Full source code included for maximum configurability.Limitations• Built-in: Deferred rendering path only, URP: Forward rendering path only.• Mobile, WebGL not officially supported. A platform with compute shader support is required.Enjoy!





