This module allows to create state machines with Game Creator systemKeep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.NOTICE:State Machine is an extension for Game Creator and won't work without it.🔸 FEATURES🔸Node-Based Graph which works and looks the same way as the Animator editor graph.Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Add as many transitions to any node and add conditions to them.Mute transitions.Copy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.Compatible with all modules.Need Multiplayer support? We got you covered!🔸 LINKS 🔸• Documentation• Discord• Multiplayer ModuleNode-Based Graph which works and looks the same way as the Animator editor graph.Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Add as many transitions to any node and add conditions to them.Mute transitions.Copy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.