Used to connect multiple LightProbeGroups and remove probes inside other colliders.Example scene is for URP, you have to change materials in order to see result in Built-In or HDRP render pipelineYou can connect multiple LightProbeGroups together, remove unwanted probes that are inside other geometry.You can enable/disable probe occlusion.You can have mutliple master probes in your scene.Place prefabs with LightProbeGroups and connect then with one button.Also enable debug to see which probes got added into master probe.FeaturesConnect multiple LightProbeGroupsOcclude probes inside other colliders (LayerMasked)Support for scaled prefabsSupport for rotated prefabsDebug list of each LightProbeGroup in masterSupportedUnity 2019.4+ (may work on older versions but not tested yet)