This is a versatile tool for creating dynamic grappling mechanics. It allows objects to be connected through a simulated grapple line, which can wrap around obstacles in the environment.Try the demoSee our other assetsElevate your game with grapple hook asset, offering an intuitive and efficient solution for dynamic grappling mechanics that effortlessly wrap around obstacles. With a unique raycasting approach, the grapple line doesn’t just extend, it intelligently interacts with the environment, colliding with surfaces and wrapping around obstacles as it moves. This allows for a truly immersive grappling experience where the player can swing, pull, and climb around complex environments where each obstacle is really accounted for.Thanks to its use of raycasting, this grapple connection avoids the computational load of traditional rope simulations. Each raycast ensures that the grapple line smoothly adjusts its path as it interacts with the world, providing realistic behavior while maintaining excellent performance. The grapple effectively "finds" the best path to navigate around obstacles, providing fluid movement without sacrificing efficiency.What's more, it is incredibly easy to integrate into any project. Whether you're working on a platformer, an action-adventure game, or even a physics-driven combat system, this asset requires minimal setup and can be quickly adapted to suit your specific needs. Simply attach the script to your object, configure the parameters, and you're ready to start swinging, climbing, or pulling with realistic physics and smooth motion.With this asset, you can seamlessly add obstacle-wrapping, performance-optimized grappling mechanics to your game—perfect for creating engaging, action-packed movement systems in any environment.This asset has been updated to be as minimal and simple as possible while keeping all the functionality from beforeNow there are no component requirements but:-If you want it to render the grapple you need to add a line renderer component-Objects need to have a rigidbody in order for them to swing or be pulledThere is an example scene with examples of how to use the new joint. All function names are the same so upgrading is just a matter of pointing to the new GrappleConnection component instead of the old GrappleHook componentThe function GrappleHook in the player controller shows how the new script needs to be used for a player that wishes to be able to swing, pull objects, interact with the environment and also connect 2 other objects togetherThe code structure has been simplified so if you wish to modify anything it will be a straight forward process