GameDriver - Automated UI and Playtesting
GameDriver
$0.0
$550.00
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Date |
Price |
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日時 |
価格($) |
01/19(2021) |
550.0 |
01/25(2021) |
0.0 |
11/22(2024) |
0.0 |
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The GameDriver automated testing solution allows for consistent, repeatable, and scalable testing for games and XR applications.Try GameDriver FreeAbout GameDriverTrusted by Fortune 500 companies and game studios of all sizes, GameDriver is the definitive test automation toolkit for Immersive Experiences - Video Games, VR, and AR. GameDriver for Unity provides teams with the tools they need to test earlier, faster, and more consistently. Unlock continuous testing, crush crunch time, and deliver the experience users crave. Our patent-pending solution and first-class onboarding and support are second to none.HierarchyPath (HPath)GameDriver's HPath is the easiest way to find any game object with an XPath-based syntax. With GameDriver and HPath, testers can quickly and easily find, interrogate, and manipulate any object in the scene.Work Local, Test AnywhereGameDriver users can either test locally or against remote hosts or devices. This enables Continuous Testing and DevOps integrations, allowing global test teams to work remotely and around the clock and test on shared resources.Getting started with GameDriver is as easy as 1, 2, 3:Add the GameDriver component to the projectCreate a new NUnit (or custom framework) test and import the client DLLWrite your test and press runFree Trial | API Documentation | Support Site | Free Online Training• Easy to install - no major project changes• Object Explorer plug-in for identifying objects, components, and properties for export directly to HPath• Recorder for capturing user Inputs and timings to help speed up test creation• HPath REPL for validating complex object queries• Simulate any user input using keyboard and mouse, touch/tap, XR devices• Support for multi-player testing• Complete control and access to any object property or method - public AND private• Extensible object serialization and identification• Run tests against the Unity editor, or standalone on Windows, macOS, iOS, Android, WebGL, Nintendo Switch, Xbox, and XR Devices• Test locally or on remote hosts• Compatible with Appium for server-side testing on real devices and no network input lag• Leverages standard test frameworks (NUnit or MSTest)