This is a simple 3D archery game. Although simple, it contains a complete game flow. If you want to make a 3D archery game, then this package will be very suitable for you. It contains beautiful scenes, a complete set of enemies, game role, perfect particles and sound sounds, easy-to-read scripts, and a complete game flow. Players play the game from a third-person perspective. Skeleton soldiers in the scene will appear one after another, chasing and attacking the player. Players need to dodge and shoot to kill them, or player can shoot the gunpowder barrel in the scene to cause an explosion. Blast the skeleton soldier to death. In short, this is a beautiful and complete game case, I hope you like it.PS: to run the demo, You have to load the asset below, Do not worry. It's completely free.https://assetstore.unity.com/packages/3d/environments/landscapes/rpg-poly-pack-lite-148410Main Features:1.Complete project: contains models, animations, sound effects, special effects, codes, pictures, and can be directly build without any modification2.Gunpowder barrel system: The gunpowder barrel will be placed in the game map by default. Players can shoot the gunpowder barrel to cause an explosion, thereby hurting the enemy3.Enemy's system: the enemy has an automatic path finding function, so as to find the player to attack4.High-quality picture: Added a Post Processing file to increase picture texture, and light baking of the scene5.Game data is configurable: if you need to increase the wave number of the enemy, you only need to add the corresponding data code6.Easy to integrate: you can easily replace the corresponding material, and easily modify the function7.The code is highly readable: the code has perfect English comments8.Complete documentation9.Refreshing and concise UI design10.Cheap price11.It is still friendly for the mobile platform. You only need to modify the player’s input method to publish to the Android and IOS platforms.12.Game character control13.When the camera is following the player, there is an obstacle between the camera and the player, and the obstacle will automatically become transparentsgzxzj13@163.com