Hey Area Object Spawner has a spawning hierarchy system that enables you to easily create complex area (defined as polygons from points) spawning systems, thereby saving time in level design!Spawn Random Objects Inside The Complex Areas!Hey Area Object Spawner is a user-friendly level design tool that enables you to generate random objects within a complex area on a terrain. The spawning hierarchy system allows for the efficient creation of complex area spawning systems (defined as polygons from points), saving you time in level design!Features:Spawn objects with random scales and rotationsUnlimited complex area creation (polygons from points)Add an unlimited number of object propertiesEdit areas within the editor and save as prefabGenerate objects with attached colliders and scriptsDetermine if a point lies within a defined area (using a provided function)Can also be used as a procedural foliage spawner.GitHub Page ✪ | Documentation ⓘ | Licence © | Support the Developer ☕Spawn objects with random scales and rotationsUnlimited complex area creation (polygons from points)Add an unlimited number of object propertiesEdit areas within the editor and save as prefabGenerate objects with attached colliders and scriptsDetermine if a point lies within a defined area (using a provided function)Can also be used as a procedural foliage spawner.