GGPhys is a 3D rigid body physics engine with 100% cross platform deterministic ,Support lockstep multi player game develop
Features
- Pure C#
- Fixed point Math
- Spheres, capsules, boxes, and convex hulls collision detection
- Static meshes collision detection
- Collision constraint
- Triggers
- Collisions callback, triggers callback
- Layers
- Low cost sleep states for resting bodies
- Multi thread speed up
- Easy Rigid body APIs
- 100% cross platform deterministic
- Support lockstep multi player game develop
- Contains all source code
Documentation