The Simple Detection System is a simple package to implement enemy vision. Uses interfaces for cleaner communication between components, and is very easy to use.Tested it in unity 6.3. Performance is improved by using: OverlapSphereNonAlloc.The Simple Detection System is a simple package to implement enemy vision. Uses interfaces for cleaner communication between components, and is very easy to use.FeaturesVision cone or mesh.Detect obstacles.A player easily knows which enemies are watching him.Supports multiple players or npcs.Simple waypoint system included.Includes an indicator of the enemies watching the player.Two levels vision (near and far) (only on cone).Simple to use.Good performance.Version 1.6.2Performance improvements.Coroutines are replaced by awaitables.Version 1.6.1URP is used by default.Performance improvements.Version 1.3.0Linq has been removed.Version 1.2.0Added a sample scene of noise emitting objects.Version 1.1.0An example scene of interaction with objects is added.




