Particles Baker is a tool that bakes the Unity's Particle System component particles mesh and trails mesh. It can navigate through a hierarchy of objects if the particle system contains multiple particle systems as childs and export the mesh of the current state of the particles/trails to a prefab with the same hierarchy.
Features:
- Create quick static meshes from particles systems by right-clicking on the Particle System component and baking it into a mesh.
- Setup profile settings to configure how you want the meshes to be baked and exported. You can keep a similar hierarchy, ignore it or bake only particles/trails.
- MERGE MESHES with similar materials. The tool can generate combined meshes with shared
materials to reduce your draw calls.
- Bake multiple particle systems at once.
- Choose where you want to save the exported meshes.