This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom 3.0 series". You can create a third person adventure action game with SD Unity-chan!* If you have purchased version 2.0, you can upgrade at no extra cost. This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom series".This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package. View Unity-chan licenseView Asset Store EULA license The animations of the Haon Custom Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying. ▶ SD Haon Custom Bundle This package uses the shader and spring system provided by Unity Technology Japan.Unity Chan Spring BoneUnity-Chan Toon Shader Ver 2.0.6 ▶ Motion Data Spreadsheet - 2021/02 Update concept. RootMotions CarryHeadUp_Jump CarryHandOn_Jump Climb_Jump ClimbLedge Crawling Damaged_FallDown Damaged_Shoved Dash_ToStandC Freefall GroundDive GroundDive_Bonk HandStand Jump_LandingFail Object_Pusing Object_Pulling SideStep VictoryPose_UTCStyle - All anim 177 attackA_1 attackA_1_hold attackA_1_ToStandC attackA_2 attackA_2_hold attackA_2_ToStandC CarryHeadUp_Lift CarryHeadUp_Stand@loop CarryHeadUp_throw CarryHeadUp_Unload CarryHeadUp_Walk@loop CarryHeadUp_Run@loop CarryHeadUp_Jump_StandToUp CarryHeadUp_Jump_Up@loop CarryHeadUp_Jump_Down@loop CarryHeadUp_Jump_Landing CarryHeadUp_Jump_LandToStandC CarryHeadUp_Jump_Fly@loop CarryHeadUp_Freefall@loop CarryHandOn_Lift CarryHandOn_Stand@loop CarryHandOn_throw CarryHandOn_Unload CarryHandOn_Walk@loop CarryHandOn_Run@loop CarryHandOn_Jump_StandToUp CarryHandOn_Jump_Up@loop CarryHandOn_Jump_Down@loop CarryHandOn_Jump_Landing CarryHandOn_Jump_LandToStandC CarryHandOn_Jump_Fly@loop CarryHandOn_Freefall@loop Climb_up Climb_hold@loop Climbing@loop Climb_Landing Climb_mount Climb_Jump_Right Climb_Jump_Left Climb_Jump_FloorUp Climb_Jump_FloorDown Climb_Move_Right Climb_Move_Right_inplace Climb_Move_Left Climb_Move_Left_inplace ClimbLedge_DownTo_Ledge root ClimbLedge_Hold@loop root ClimbLedge_UpToStand root ClimbLedge_DownTo_Ledge inplace ClimbLedge_Hold@loop root ClimbLedge_UpToStand root ClimbLedge_Move_Right root ClimbLedge_Move_Right inplace ClimbLedge_Move_Left root ClimbLedge_Move_Left inplace Create(StandC)@loop Crawling_Start Crawling_Hold@loop Crawling_ToStandC Crawling_Crawling@loop Inplace Crawling_Crawling@loop root Crawling_Rotate Inplace Crawling_Rotate_Right root Crawling_Rotate_Left root Damaged_ToBack Damaged_ToFont Damaged_FallDown_ToFront Damaged_FallDown_ToBack Damaged_Shoved_ToFront Damaged_Shoved_ToBack Dash_Front@loop Dash_FrontLeft@loop Dash_FrontRight@loop Dash_ToStandC_Slide@loop Dash_ToStandC Die Emotion_Clap(StandC)@loop Emotion_Fail Emotion_O Emotion_Victory Emotion_X Freefall_FootDown@loop Freefall_HeadDown@loop Freefall_BackDown Freefall_FrontDown GroundDive_Sliding_Start GroundDive_Sliding_Jiggle@loop GroundDive_Sliding@loop GroundDive_Sliding_ToStand GroundDive_Bonk GroundDive_Bonk_ToStand GroundDive_Bonk_extraDizzyhead GroundDive_Bonk_ToDie HandStand_Hold@loop HandStand_Jump inplace HandStand_Jump root HandStand_Start_FromStand HandStand_To_Stand Jump_AirAttack Jump_AirAttack_Start Jump_AirAttack_End Jump_AirAttack_Hold Jump_DownAttack_Tumbling Jump_DownAttack_Down@loop Jump_DownAttack_Land Jump_DownAttack_toStandC Jump_Small@root Jump_Medium@root Jump_Big@root Jump_ToStandC Jump_StandtoUp Jump_Up@loop Jump_UptoDown Jump_Down@loop Jump_Landing Jump_LandtoStandC Jump_FlytoDown Jump_Fly@loop Jump_UpCharge@loop Jump_StandToUp Jump_Up-Big@loop Jump_Down-Big@loop Jump_Fly-Big@loop Jump_Somersault Jump_Somersault_1of2 Jump_Somersault_2of2 Jump_Somersault@loop Jump_LandingFail Jump_LandingFail_extraDizzyhead Jump_LandingFail_ToStandC Jump_LandingFail_extraHippain Jump_LandingFail_ToDie KnockdownToBack_start KnockdownToBack_down KnockdownToBack_downHold@loop KnockdownToBack_ToStandC KnockdownToBack_air@loop KnockdownToBack_Die KnockdownToFront_start KnockdownToFront_down KnockdownToFront_downHold@loop KnockdownToFront_ToStandC KnockdownToFront_air@loop KnockdownToFront_Die Object_Pusing@loop Object_Pulling@loop RunToStand Search_Start Search_@loop Search_ToStandC Search(StandC)_Set SilentWalk_PanLeft@loop SilentWalk_PanRight@loop SilentWalk_stand@loop SilentWalk_Walk@loop Slide_ToSlide Slide_Slide@loop Slide_SlideToStandC Slide_TumblingToRun Squat_Squat Squat_Hold@loop Squat_Idle Squat_ToStandC SideStep_Hold@loop SideStep_TurnToHold SideStep_LeftMove SideStep_RightMove standC@loop StandC_NoFacial@loop Version without facial key data. StandC_Tired@loop VictoryPose_UTCStyle VictoryPose_UTCStyle_Hold@loop VictoryPose_UTCStyleSpin VictoryPose_UTCStyleSpin_Hold@loop © Unity Technologies Japan/UCL © HaonAnimation count : 177 animAnimation type list : Humanoid