
This asset is SD Unity-chan's Derivative "Haon SD series". You can create a third person adventure action game with SD Character.This asset is SD Unity-chan's Derivative "Haon SD series".This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.View Unity-chan licenseView Asset Store EULA license The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.▶ SD Haon Custom Bundle (Trial Package)This package uses the shader and spring system provided by Unity Technology Japan.Unity Chan Spring BoneUnity Toon Shader (essential!)Unity-Chan Toon Shader Ver 2.0.6 (Unity 6 and earlier versions)▶ Motion ListRootMotion & In-place motion- All anim 177attackA_1attackA_1_holdattackA_1_ToStandCattackA_2attackA_2_holdattackA_2_ToStandCCarryHeadUp_LiftCarryHeadUp_Stand@loopCarryHeadUp_throwCarryHeadUp_UnloadCarryHeadUp_Walk@loopCarryHeadUp_Run@loopCarryHeadUp_Jump_StandToUpCarryHeadUp_Jump_Up@loopCarryHeadUp_Jump_Down@loopCarryHeadUp_Jump_LandingCarryHeadUp_Jump_LandToStandCCarryHeadUp_Jump_Fly@loopCarryHeadUp_Freefall@loopCarryHeadUp_JumpCarryHandOn_LiftCarryHandOn_Stand@loopCarryHandOn_throwCarryHandOn_UnloadCarryHandOn_Walk@loopCarryHandOn_Run@loopCarryHandOn_Jump_StandToUpCarryHandOn_Jump_Up@loopCarryHandOn_Jump_Down@loopCarryHandOn_Jump_LandingCarryHandOn_Jump_LandToStandCCarryHandOn_Jump_Fly@loopCarryHandOn_Freefall@loopCarryHandOn_JumpClimb_upClimb_JumpClimbLedgeClimb_hold@loopClimbing@loopClimb_LandingClimb_mountClimb_Jump_RightClimb_Jump_LeftClimb_Jump_FloorUpClimb_Jump_FloorDownClimb_Move_RightClimb_Move_Right_inplaceClimb_Move_LeftClimb_Move_Left_inplaceClimbLedge_DownTo_Ledge rootClimbLedge_Hold@loop rootClimbLedge_UpToStand rootClimbLedge_DownTo_Ledge inplaceClimbLedge_Hold@loop rootClimbLedge_UpToStand rootClimbLedge_Move_Right rootClimbLedge_Move_Right inplaceClimbLedge_Move_Left rootClimbLedge_Move_Left inplaceCreate(StandC)@loopCrawling_StartCrawling_Hold@loopCrawling_ToStandCCrawling_Crawling@loop InplaceCrawling_Crawling@loop rootCrawling_Rotate InplaceCrawling_Rotate_Right rootCrawling_Rotate_Left rootDamaged_ToBackDamaged_ToFontDamaged_FallDown_ToFrontDamaged_FallDown_ToBackDamaged_Shoved_ToFrontDamaged_Shoved_ToBackDash_Front@loopDash_FrontLeft@loopDash_FrontRight@loopDash_ToStandC_Slide@loopDash_ToStandCDieEmotion_Clap(StandC)@loopEmotion_FailEmotion_OEmotion_VictoryEmotion_XFreefall_FootDown@loopFreefall_HeadDown@loopFreefall_BackDownFreefall_FrontDownGroundDive_Sliding_StartGroundDive_Sliding_Jiggle@loopGroundDive_Sliding@loopGroundDive_Sliding_ToStandGroundDive_BonkGroundDive_Bonk_ToStandGroundDive_Bonk_extraDizzyheadGroundDive_Bonk_ToDieGroundDiveGroundDive_BonkHandStand_Hold@loopHandStand_Jump inplaceHandStand_Jump rootHandStand_Start_FromStandHandStand_To_StandJump_AirAttackJump_AirAttack_StartJump_AirAttack_EndJump_AirAttack_HoldJump_DownAttack_TumblingJump_DownAttack_Down@loopJump_DownAttack_LandJump_DownAttack_toStandCJump_Small@rootJump_Medium@rootJump_Big@rootJump_ToStandCJump_StandtoUpJump_Up@loopJump_UptoDownJump_Down@loopJump_LandingJump_LandtoStandCJump_FlytoDownJump_Fly@loopJump_UpCharge@loopJump_StandToUpJump_Up-Big@loopJump_Down-Big@loopJump_Fly-Big@loopJump_SomersaultJump_Somersault_1of2Jump_Somersault_2of2Jump_Somersault@loopJump_LandingFailJump_LandingFail_extraDizzyheadJump_LandingFail_ToStandCJump_LandingFail_extraHippainJump_LandingFail_ToDieKnockdownToBack_startKnockdownToBack_downKnockdownToBack_downHold@loopKnockdownToBack_ToStandCKnockdownToBack_air@loopKnockdownToBack_DieKnockdownToFront_startKnockdownToFront_downKnockdownToFront_downHold@loopKnockdownToFront_ToStandCKnockdownToFront_air@loopKnockdownToFront_DieObject_Pusing@loopObject_Pulling@loopRunToStandSearch_StartSearch_@loopSearch_ToStandCSearch(StandC)_SetSilentWalk_PanLeft@loopSilentWalk_PanRight@loopSilentWalk_stand@loopSilentWalk_Walk@loopSlide_ToSlideSlide_Slide@loopSlide_SlideToStandCSlide_TumblingToRunSquat_SquatSquat_Hold@loopSquat_IdleSquat_ToStandCSideStep_Hold@loopSideStep_TurnToHoldSideStep_LeftMoveSideStep_RightMovestandC@loopStandC_NoFacial@loopVersion without facial key data.StandC_Tired@loopVictoryPose_UTCStyleVictoryPose_UTCStyle_Hold@loopVictoryPose_UTCStyleSpinVictoryPose_UTCStyleSpin_Hold@loopCrawlingDamaged_FallDownDamaged_ShovedDash_ToStandCFreefallHandStandSideStepVictoryPose_UTCStyle© Unity Technologies Japan/UCL © HaonAnimation count : 177 animAnimation type list : Humanoid