DevResources allows you to seperate your development resources from release assets without having to try and find them all thought the project. Simply create a DevResources folder anywhere in your project, drag and drop your files in and use it the same way you would use Resources .Load(…) normally.
• Allows multiple DevResources folders throughout the project.
• Works across all platforms when creating a development build.
• Built in cache to speed up loading files in the editor.
• Strips out assets on release builds.
• Matching API to UnityEngine.Resources
Lite version is limited to loading 10 resources per play session.
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