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This is a collection of nodes with 2D and 3D noise and shapes, 20+ nodesIf you often use Shader Graph, then I am sure that you will need these nodes, I have to import this asset almost every time I need to make some project with shaders.Personally, I often need such procedural textures, for example, when creating volumetric fog, procedural textures for the environment that change depending on the weather or, for example, even a laser for an automaton, 3d noise will create the effect of dust that moves through the air and changes depending on the position of the beam, this is due to 3d procedural textures.These nodes are very easy to use, there are all the necessary parameters that you can connect to the material and change the properties of these textures.Here is an example of my using these nodes for my game:https://youtu.be/jBQQbGE5iAkhttps://youtu.be/TMTX3h9F4iMhttps://youtu.be/yqPprzEOPpQ(These shaders that I gave as an example in these 3 links are not in the package, this is just an example, so I show them as links, but what is shown in the video on the page of this asset as well as in the screenshots - all this is inside this package.)Work in Urp and HDRP, work Unity 2019.3 and higherIt also works in the standard render, in Shader graph versions where compilation in Build in render is possible.There is documentation inside, these nodes have been tested on all new versions of Unity 3d, including the 2023 version.Here is a list of nodes:- AnisotropicNoise,- BillowNoise2D\3D,- CellularNoise2D\3D- AngleGradient,- AngleGradient type2,- AngleGradient type3,- CracksNoise,- CracksNoise Erosion,- Fractal,- Flower,- GradientRandom,- HexagonNoise,- LineRandom,- MarbleNoise,- MultyCircle,- Simple3DNoise,- SimpleNoiseMultiOctaves,- Squama_Voronoi,- VoronoiRockCells,- WoodProcedural,- WoodProcedural2,If you have any questions or issues with the assets, contact me: alexeyromanovvvv@gmail.comIf you do not like the asset for some reason, I will make you a refund, please contact me directly by e-mail. I can not contact you through the Asset store, so write to the e-mail that I indicated in the description.
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