Setup a canvas and draw something by touch or mouse.
Drawn figure will be converted from 2d to 3d and spawn to need placeMesh pencil is an asset for unity which converts your 2D input by drawing to 3D mesh.The asset works in realtime play mode and not able to use it in the editor scene.Is not require special libraries and packages for installing.PossibilitiesConfigure draw canvas areaEasy setup a pixel canvas with custom sizes by configuring pixels quantity in a row and columns amount.Control a single pixel dimension, sprite and colors for your style and design requirementsCommon input commandsThe input controller has base functions for painting, erasing, brush size control.You could customize the cursor draw/erase mode sprites.Supports input from the mouse for pc and by touches + UI elements from mobile devices.Creating the colliderRigid body component is not supports non-convex mesh collider.For physics features , the asset able to create a dynamic “complex box collider”.Save/LoadThere are methods for save/load drawn data into a file which will be placed in the persistent data folder.It helps load lightweight data files in realtime.Especially useful for multiplayer mechanicsSupported platforms-The asset supports most popular platforms :-PC (WINDOWS, MAC, LINUX)-MOBILE(ANDROID, IOS)-CONSOLE (XBOX, PS4)-WEB-VR/ARUpdate 1.1- Pivot definer componentCreates and set pivot on drawn mesh borders- Render camera supportPixel canvas automatically has same layer like the MeshPencil- Public getters/setters for main controller- New public events in MeshPencilControllerThere are tutrial videos how to use asset :Demonstration videoUser manual videoHow to use pivotsCreate a drawing mechanic for simple gameSetup render camera for Mesh Pencil Canvas