Create dynamic mini-application display systems that can be moved and carried around any scene.
Almost a micro computer running within Unity, FuseEngine provides an HTML5 canvas-like drawing environment that renders primarily to a Color[] array. Able to be placed on textures, rendered into a grid or other outputs as the user likes, FuseEngine allows for non standard mini-games, apps, or one/multi use tools.
If you know programming styles such as PICO, Flash, or HTML5, you can write for FuseEngine - with regular C#, and Unity's library of tools.
FuseEngine Information and WebGL Demo
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