Ultimate Grids Puzzle Game Kit - Complete Mobile Puzzle Game
HYPERBYTE STUDIOS
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Complete block puzzle game for iOS and Android: 4 modes, 20 shapes, 9 block themes, dark and light looks, 11 languages, gems, daily reward, ads and IAP. Unity 6.4.A finished block puzzle game you can make your own and publish. Drag shapes onto a 9×9 board of 3×3 boxes and clear every row, column and box you fill. Four modes, 20 shapes, 9 block themes, a dark and a light look, 11 languages, gems, a daily reward, rescues, ads and purchases are all built, wired and tested. Change any of it from one Game Settings window, reskin it, and ship it on iOS and Android.Play the web demo | Product page | FAQ | SupportFour modes, one boardClassic: play at your own pace; the tray refills as you place.Time: a 60-second clock, with 10 seconds back for every line or box you clear.Blast: a bomb drops every fifth move and counts down from 9. Clear its line or box before it reaches zero.Advance: a 12×12 board of 4×4 boxes, with nine extra shapes joining the standard eleven.Each mode has its own best score and its own switches: board size 6×6, 8×8, 9×9 or 12×12, shape groups, tap to turn, tray refill, rescue and resume.Everything around the puzzle is doneA three-step first-play tutorial on a small board, with a guiding hand and a Skip button.Scoring that rewards clearing several lines at once, nine voiced cheers, a New best moment and a results card.A rescue once per game, paid with gems or a rewarded ad: it clears space when you run out of moves, adds 15 seconds when time runs out, or defuses the bombs.Gems earned by playing, a 10-day daily reward, and a shop with four gem packs, Remove Ads, a free-gems video and Restore Purchases.9 block themes, one free and eight to buy with gems, picked from Home.A dark and a light look for every screen, switched in Settings.A game in progress resumes after the app is closed. The save is one JSON file with a backup.Settings with sound, music and vibration, language, support email, privacy policy and terms links, data privacy, reset progress and the app version, plus a Rate us shortcut.Change it without writing codeOne Game Settings window, with pages for Modes, Shapes, Rules, Economy, Themes, Ads and App.A shape editor: draw any shape on a 5×5 grid, set its colour and how often it is dealt.Starting gems, rewards, theme prices, rescue cost and daily reward days, all editable.Colours come from named theme tokens: change one and every screen follows, in both looks.Tinted white UI sheets and block sheets for fast reskins, and a texture audit that keeps import settings right for mobile.Each sound and vibration is mapped to a named game moment, so you swap them in one place.Ready for the storesAds: AdMob, AppLovin MAX or Unity LevelPlay, with a built-in test network.Purchases: Remove Ads, gem packs and Restore through Unity IAP.Consent card and iOS App Tracking Transparency prompt.11 languages, starting in the device's language.Native haptics on iOS and Android.Safe-area layout, portrait.Set up for youOn import, the kit adds its scenes to the build list, creates the Addressables settings and imports the TextMeshPro resources if they are missing. Open the Splash scene and press Play.Built to be read and extendedC# organised by game area, with the rules in a pure C# engine with seeded randomness.Eight reusable modules included: Ads, In-App Purchase, Privacy, Localization, Theme, Haptic Feedback, Tween and UI Builder.Over 1,000 edit-mode tests.Thoroughly documented: illustrated PDF guides walk you through every system, from rules and tuning to reskinning, monetization and building, with a guide for each module.RequirementsUnity 6.4 (6000.4.2f1) or later. Works in Built-in and URP projects.iOS 15+ and Android 7.1+ (API 25), IL2CPP, portrait.Unity packages from the registry, installed by the Package Manager: Input System, uGUI with TextMeshPro, Addressables and In-App Purchasing.Features4 modes: Classic, Time, Blast and Advance, each with its own best score.9×9 board of 3×3 boxes (12×12 in Advance), 6×6 to 12×12 per mode; 20 shapes with a shape editor.9 block themes and a dark and a light look.First-play tutorial, rescue, resume, gems, shop and a 10-day daily reward.Ads (AdMob, AppLovin MAX, Unity LevelPlay), Unity IAP, consent card and iOS ATT.11 languages, native haptics, 2 music tracks, 35 sound effects and 9 voiced cheers.Game Settings window for modes, shapes, rules, economy, themes, ads and app.8 included modules: Ads, In-App Purchase, Privacy, Localization, Theme, Haptic Feedback, Tween and UI Builder.Sets up scenes, Addressables and TextMeshPro on import.Over 1,000 edit-mode tests.Supported platformsiOS and Android, portrait.Unity 6.4 (6000.4.2f1) or later, Built-in or URP.Needs Input System, uGUI with TextMeshPro, Addressables and In-App Purchasing from the Unity registry.Supported OSiOS 15 or later.Android 7.1 (API 25) or later, IL2CPP, ARMv7 and ARM64.DocumentationIllustrated PDF guides for the game and each module, inside the package.Product page | Web demo | SupportAI tools assisted during development: with writing code, tests and documentation, and with creating some of the audio and artwork, including the spoken cheers. The Hyperbyte team reviewed, edited and tested every result and built it into the Unity project. The game itself uses no AI: its rules are plain C#, and the package needs no AI services or trained models at run time.


