Immersive VR Mechanic Tools & InteractionsIntuitive Bolt / Nut / Parts interaction and placement- Easily move elements like bolts / nuts toward target hole- Customize target-path direction, length and allowed angle to attach- Narrow down types of elements that can be attached to target- eg. nut goes on bolt- eg. engine part can only go to specific slot that's designed to hold it- Put specific parts in slots where they can be further secured with bolts- Easily extendable to create more elements supporting this workflowTools Interaction to tighten and loose elements (bolts, nuts, screws, etc)- Use tools like wrench to tighten and loose bolts already placed in target holes- Customize target-path direction, length and allowed angle to attach- Track bolt / nut tightening status- Fully inserted completion percentage- Over/Under tightened- Immerse player by applying resistance at various points (eg when getting close to fully tightened, or when over tightening)Torque-Wrench- Control tighten / loosen mode combined with resistance and sounds to give user experience similar to using the tool in real world- Allow to specify toque-force to be used in combination with required torque on boltsTorque-Screwdriver- eaasily allow users to tighten / loosen screws with screwdriverVR Framework Independent- Designed to integrate easily into your project - independent of VR framework you're using (Unity VR Toolkit / Microsoft Mixed Reality Toolkit / Virtual Reality Toolkit / custom)- Current implementations for:- Unity VR Toolkit- Virtual Reality Toolkit (VRTK v4)- VRIK