Movement of bots without using physics (+ pathfinding) AILogicEngine
Pavel Barsov
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Make optimized bots in your game without using physics.
Using these tools, you will be able to realize the movement of bots without using physics.
This approach provides sufficient optimization.
What tasks does it solve:
On this basis it is possible to design the movement of traffic. (Using a dense traffic flow of 50 cars will not be a problem)
You can design the movement of characters.
*Advanced unity editor for creating paths for bots. (just press left ctrl to create a new route point)
*Bots are able to search for points nearby in front of them \ follow a preset route.
*In the form of a single dll, no additional scripts.(to use it simply add the dll to the project)
*The library is built with redefinable methods, so you can add additional basic functionality to suit your needs.