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Easily create hand tracking experiences for the Oculus Quest 1 & Quest 2. Add snapping, teleportation, and realistic interactions to your next VR creations.👥 Join our community on Discord 👥Package Description:VR Interaction Essentials lets you easily create hand-tracking experiences for the Oculus Quest 1 & Quest 2. Empower your Oculus Quest Applications with great snapping, teleportation & interaction scriptsA highlight of this new version is the support for creating full VR applications - from setting up a scene and defining the flow to guiding people in VR with audio and visual cues. Its low code functionality also allows all users to create better VR content faster!📢 This is newThis package supports and is compatible with MindPort’s VR Builder. Both products interact perfectly with each other. This makes it possible to create fully-functional VR apps that can be enhanced with powerful hand tracking and haptic interactions.👉 Features :Logic-based interactions: Have control of the interactions by using non-physics or collision-based interactions and maximize the realism of your VR application.Event-based interactions: Trigger events at a specific state of the interaction (e.g. an object reaches a specific distance, an object reaches a specific angle or number of turns of your valve, etc.).Object snapper: Precisely interact with an object in your virtual environment, by adopting the pose of the hand to the object.2-Hand interaction: Pass an object from one hand to the other without having to put it down in the meantime.Partial finger-snapping: Create more realistic and precise hand interactions and movements.Snap to hand: Create smoother and more precise interactions when grabbing common objects.Snapping features include:Drag & drop snapping scripts on objects.Editor view for hand pose creation.Save and reuse hand pose data.Fixed and flexible snapping.Support for spheres, capsules, cylinders, and torus.A complete RIG: Simplify the creation of your applications with the RIG containing a camera, hands, and managers for both interactions and inputs.Demo: In the demo set you will be able to test and try primitive examples of each different interaction and discover samples of haptic material for haptic integrations.Complete scene to explore hand tracking, interactions, snapping, and haptics materialInterhaptics Hub Inspired Set: it will include a Bow & Arrow area, Mini Car Track, Interaction Builder testing bench, Grab recognition testing bench.Haptic Area: We are including a haptic feedback-enabled testing area that will include Interaction based haptics, Surface-based haptics.Object Snapper testing benchSimple Interactions testing benchTeleporting functionality to navigate within the scene🚩 Compatibility with VR Builder to create a fully functional VR application include the following features:GUI to design processes: Create interactions with a graphical workflow editor.Setup wizard: Configure your VR hardware in only 3 steps.Professional VR interactions for objects: Access a manifold of ready-made interaction prefabs, based on best practices for VR.Text-to-speech engine: Guide your users intuitively in virtual reality with synthesized audio instructions.Extensibility: Customize the software to your needs by extending the code.A detailed overview of VR Builder’s features you can find here.The VR Interaction Essentials: by Interhaptics gives you a complete commercial license for creating hand tracking experiences and does not require the use of any external software or plugins.📰 Read our blog post to know more :Zoom on the new Interaction Builder features📽️ Check our YouTube videos :Interaction Essentials by InterhapticsInteraction Essentials by Interhaptics! (Features)ℹ️ Support :DiscordTutorialsDocumentationHow to get setup:Set your Unity environment to:-Android platform-Oculus Quest Compatibility-Net 4.X API CompatibilityTo access the hand tracking features of the headset:-Take the file Interhaptics/Plugins/AndroidManifest-Move the file to Assets/Plugins/Android.This will overwrite Unity’s default manifest and gives permission to use Oculus Hand Tracking. *Refer to Oculus Documentation to build your own manifest.Known issues:Vertical camera offset.Unity 2020.2 compatibility requires extra setup steps.
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