Schooling 30 Coral Fish - Blue & Yellow Tangs
Mikhail Nesterov
$10.89
$16.39
34%OFF
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High-performance pack with 30 animated fish (Blue & Yellow Tangs). Single Animator workflow, caustics, phase offset script with live Editor preview. Ideal for VR, mobile & games.The package includes a combined school of 30 fish driven by a pre-baked, seamless 30-second looping animation exported directly via FBX from Autodesk Maya, ensuring fluid, natural movement with minimal setup required.Key Highlights:• Phase Offset & Duplication Tool: Features the custom FishSchoolOffset script, allowing you to quickly duplicate fish school prefabs throughout your scene without obvious animation repetition.• Live Editor Preview: Adjust animation phases in real-time directly inside the Scene view using inspector controls without entering Play Mode.• Wireframe Bounds Gizmos: Integrated customizable wireframe box gizmos to instantly visualize school boundaries and volume in your level layout.• Single Animator Architecture: Drives all 30 fish off 1 root Animator controller to keep CPU performance impact virtually near zero.Fish Blue Tang: Verts:597, Edges: 1175, Tris: 1160Fish Yellow Tang: Verts:501, Edges: 999, Tris: 998All Verts: 16950All Edges: 33490All Tris: 33180Technical Specifications & Performance:Polycount (Full Scene):Triangles: ~124.3kVertices: ~191.9kDraw Calls & Batching:Batches: ~163SetPass Calls: 18Shadow Casters: 30Animation:Animator Components Playing: 1 (Single root animator driving the entire school)Visible Skinned Meshes: 110Included Custom Scripts: 1. FishSchoolOffset.cs (Handles animation phase offsets, live viewport preview, and bounds gizmos) 2. CausticsAnimation.cs (Controls directional light caustics projection sequence)Performance: Ultra-fast render times (~3.9 ms / 250+ FPS on standard test hardware), highly optimized for Real-Time projects, Mobile, and VR.




