Pathfinding engine for 2d platformer and sidescrollers. Supports *all* collider2d types, can handle moving platforms and works with procedural levels.Want to add challenging opponents, multiplayer-bots or NPC-followers to your 2d sidescroller?PathBerserker2d is here to help you with that!This is a fully developed solution based on collider geometry (all collider types supported!) and lots of math. It does not shoot a million rays to approximate the environment, it’s not grid based and it doesn't try to abuse Unity's 3d NavMesh for 2d purposes.PathBerserker is a custom build solution that works directly with the geometry collected from colliders and can handle any shape you throw at it. It’s fast, accurate and flexible!Want to use Corgi-Engine for your project? No problem, PathBerserker2d has an integration for it. Read more about it here.Give your AI an edge with PathBerserker2d!💬 Forum Thread(Please send me questions per mail, as I may not see them in the thread.)🌐 Web Demo📚 Documentation📧 Email mesupports all types of 2d colliderspathfind on any surface, no matter its normaldifferent agent heights on same graph supportedsupports moving platformseverything can be created/destroyed at runtimetag areas and make agents avoid or prefer themcomes with own movement code, for a fast startmulti-threaded pathfinding