Finally a solution to using Oculus Avatars in the new Universal Render Pipeline!
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Touch Controllers)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires PC Platform (For Oculus Rift)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.