Explode mesh faces by using actual triangles entirely at runtime.
Watch Gameplay Demonstration 1
Watch Gameplay Demonstration 2
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
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