Do you want to use the builtin Navmesh components, and Navmesh Agent Controller to move your characters in timeline? But are frustrated with Unity's provided track?
Then this asset is for you!
Key features:
1. Editor & Playmode scrubbing of navmesh based movement
2. Live recalculate during scrubbing (like if an obstacle obstructs the path)
3. Debug Raycast showing the path
4. Works with Animator controllers or the Animation track