Load your psd files straight into Unity's hierarchy.Blending modes only work in the Built-in render pipeline. Scriptable Render Pipelines (URP and HDRP) are not supported.Ps Layer Demo | Documentation | Support Forum | Discord ServerPsd Import extends the unity editor to read psd files. It allows you to import each layer and group defined in photoshop as a game object in Unity. It imports each layer with its corresponding opacity and blending mode.Psd Import includes Ps Layer, a plugin that allows you to create a layer hierarchy similar to photoshop's in Unity. It also allows you to apply photoshop blending modes to Sprites and UI images.Import Sprites: Create a sprite hierarchy from a psd file.Import Images: Create a UI Image hierarchy from a psd file.Import only png files: Importing or re-importing png files is quick and easy.Texture atlas: You can create a png file for each layer or pack all textures into a texture atlas.Layer hierarchy to organize layers into groups and subgroups.Features:Easy to use: The import window allows you to preview the layers and configure the settings before importing.27 different blending modes: normal, dissolve, darken, multiply, color burn, linear burn, darker color, lighten, screen, color dodge, linear dodge, lighter color, overlay, soft light, hard light, vivid light, linear light, pin light, hard mix, difference, exclusion, subtract, divide, hue, saturation, color, luminosity.2 different shaders:Accurate: Grab-Pass shader that looks almost exactly like photoshop and supports all blending modes.Fast: Two-pass shader much faster than the Accurate shader, but it has some minor differences with photoshop and doesn't support all blend modes. (Mobile Friendly)New features are continuously added based on user requests.Limitations:Text layers are imported as images.Layer effects, mask and fill values are ignored when imported.Blending modes only work in the Built-in render pipeline. Scriptable Render Pipelines are not supported.