Integrate physics-driven movement with PhysKit: Verlet - create ropes, chains, flowing hair, or simulate soft-body behaviour (jiggle and bounce) easily.Verlet Spring, a component of PhysKit Complete, enables physics-driven movement for any hierarchy of transforms in Unity, including skinned meshes and bones. With Verlet Spring, you can add physical movement to lengths of hair, simulate soft body volumes in your skinned meshes, create efficient chains and ropes, and more. The scriptable object configuration enables easy tuning and application across hundreds of systems, with collision detection using standard colliders and back-propagation for stiffness control. Whether you're looking to simulate hair, ropes, or flexible props in your game world, Verlet Spring can help bring your game to life.Want more great physics tools?Check out PhysKit Complete and get it all in one package!Want to learn more?Check out our Knowledge BaseLooking for support?Join our DiscordTechnical detailsSupported Platforms/Operating SystemsAll platforms supported by Unity 2019 LTS or laterDocumentation:Heathen Knowledge BaseLive Support on:Heathen Assets Discord Server