PS Layer allows you to create a layer hierarchy similar to Photoshop's in Unity. It also allows you to apply Photoshop blending modes to Sprites and UI images.Blending modes only work in the Built-in render pipeline. Scriptable Render Pipelines (URP and HDRP) are not supported.Demo | Documentation | Support Forum• 27 different blending modes: normal, dissolve, darken, multiply, color burn, linear burn, darker color, lighten, screen, color dodge, linear dodge, lighter color, overlay, soft light, hard light, vivid light, linear light, pin light, hard mix, difference, exclusion, subtract, divide, hue, saturation, color, luminosity.• Layer hierarchy to organize layers into groups and subgroups.• 2 different shaders:- Accurate: Grab-Pass shader that looks almost exactly like photoshop and supports all blending modes.- Fast: Two-pass shader much faster than the Accurate shader, but it has some minor differences with photoshop and doesn't support all blend modes. (Mobile Friendly)• Change sprite sorting order recursively.Limitations:• Blending modes only work in the Built-in render pipeline. Scriptable Render Pipelines (URP and HDRP) are not supported.--<>--<>--<>--<>--<>--<>--<>--<>--<>--This package is included in Psd Import. A Tool that allows you to load your Psd files straight into Unity's hierarchy.