Drag and drop our prefabs into your scene and easily apply custom materials to surfaces in-game, regardless of render pipeline. Optimized for performance.
Key Features
• Compatible with all render pipelines (HDRP, URP, etc.)
• Works entirely at runtime
• Create static decals with no performance impact, great for environment fx and more
• Support for moving decals, perfect for aiming or AOE indicators
• Dynamically cast new decals at runtime
• Simple user-friendly set-up as well as advanced options available
• Extensive documentation and support
Included
• 10 pre-made decals materials
• Working spray paint can (rig, animation, audio, script, particle system)
• Detailed environment
Please Note: Decal King only works with non-moving surfaces. Rigged and animated game objects will not be able to receive casted decals properly.