This asset is the port of the Cardboard SDK in C # for use in Unity Engine.
This asset allows develop simple mobile VR application!This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.You can interact with a controll (like a button) througt a visual cursor.Support for various control devices and manipulators is not provided.If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:- Implemented in pure C#- Has no dependencies- Works on iOS, Android and any other platform- Actual preview in editor with lens distortion- Scaning Google QR-codes without cardboard application- Works without cardboard application- Open-source implementation- Fully customizable and hackable- Compatible with il2cppIf you have issues, please don't hesitate to email contact@tiltshift.xyz- Implemented in pure C#;- Has no dependencies. It does not depend on third-party libraries;- Support URP;- Works on iOS, Android and any other platform;- Actual preview in editor with lens distortion;- Scaning Google QR-codes without cardboard application;- Open-source implementation;- Fully customizable and hackable;- Compatible with il2cpp;- Works your VR app without cardboard application.