FYFY was designed for teaching purposes to help beginners to understand data-driven simulation and to play with ECS mechanisms.FYFY means FamilY For unitY. It is an Entity Component System (ECS) made for Unity.FYFY was designed for teaching purposes to help beginners to understand data-driven simulation and to play with ECS mechanisms. FYFY is focused on the modularity interest of ECS. We try to make it easy to use and well-integrated into the Unity editor.FYFY doesn't focus on optimization. If you are interested in high performances games use the native ECS of Unity instead.Take a look on Github: https://github.com/Mocahteam/FYFYSee API documentation for detailsExample of projects designed with FYFY: E-LearningScape, Covid-25, SPYIf you use the Monitoring plugin included, Java is requiredA FYFY component extends MonoBehaviour and should contains only public data.A FYFY system contains game logic and uses families to get entities to process on. Family is the mechanism that enables systems to access entities (GameObjects). Families are built with the help of matchers.