You built a great multi-player game but then realize that full service game hosting cost$ at the big boy$ is just not in the card$.
Game Server Spawner makes it simple to self-host your multi-player networked game. You can easily deploy and monitor your Unity game’s server to your own cloud provider or your own hardware with this Asset.
We provide an easy to use API for clients to launch new Unity game server instances. Then retrieve the IP address and port assigned to each game server instance for use with your chosen gaming networking stack in both your game’s clients and server code.
The API supports custom game Lobby data for each of your running game servers. This allowing enumeration and presentation of game server collections for users to join based upon rules you can define.
Features:
- Simple non-blocking API with Unity event callbacks
- Supports using either Windows and Linux as your game server’s OS
- Game networking stack independent! Choose PUN, MLAPI, Mirror, uNET, …
- Automatic versioning selects agame server version to match the game client
- Remote secure game server status monitoring
- Flexible support for game Lobby presentations of running game servers
- Includes a Demo that show how it all simply works