Visit the OFFICIAL WEBSITE for:
- Live demos to play with them in your browser
- Tutorials and preview videos
- Bugtracker, support, F.A.Q and feature roadmap
View all videos available in the YouTube Playlist.
Follow the official forum thread or my social media visiting the official website on top.
Current Features
- Heightfield-based realtime fluid simulation on CPU.
- Colliders can be easily made to interact with the surface
- Easy and fast setup
- Wave speed, duration, smoothing and size parameters
- Arbitrary surface position and rotation, length and width
- Areas can be fixed to allow waves to "hit" on them
- Open or fixed borders
- Automatic detection and manual paint mode of fixed areas
- Mesh normals updated real-time, works with lighting
- Quality code, full documented C# source included, API available. Namespaced
- Timestep independent
- Scene hierarchy agnostic
- Efficient code, very small CPU cost.
- All example scenes shown in the videos included (except for the ones using assets by other creators).
What the asset is for...
- To create small and medium surfaces like pools, portals, ponds...
- To simulate water as well as mud, cream and softer liquids
- To interact with dynamic and static elements
- To add eye-candy to your scenes
What the asset CAN'T do in the current version...
- Buoyancy (floating forces) (UPCOMING in V1.2)
- No breaking waves
- Not suited for huge surfaces like oceans, rivers and waterfalls
- It is not a water shader, it's a mesh modifier. You must use your own shaders / materials.
- FXs like foam, splashes
- Aerodynamics (effect of wind and such)
- Shore and coast effects
- Different behaviour of the surface depending on water depth.