A package featuring a school of 21 Butterflyfish with unified mesh geometry, interactive offset controls, and underwater caustics.The package includes a school of 21 Butterflyfish driven by a pre-baked, seamless 30-second looping animation where individual fish paths are choreographed to avoid crossing each other. Upgraded for Unity 6, the asset now features a unified single mesh structure and an immersive underwater scene complete with a background cyclorama and dynamic caustics lighting from a projected image sequence.Key Highlights:Phase Offset Tool: Includes custom scripts to easily duplicate and offset animation timing across multiple prefabs.Advanced Animation Controls: Easily adjust animation speed via sliders and customize phase offsets.Interactive Bounding Box: Configurable wireframe box gizmos with custom color settings to visualize movement boundaries.Caustics Lighting: Built-in lighting sequence creating realistic underwater caustics effects.Non-Intersecting Paths: Fluid motion where fish maintain safe separation throughout the loop.Unity 6 & Unified Mesh: Modernized for Unity 6 with a clean, single-mesh structure instead of multi-part assets.High Performance: Lightweight architecture optimized for real-time games, mobile applications, and VR experiences.Fish Count: 21 Double-Saddle Butterflyfish per schoolVertices: 7,917Faces: 7,728Triangles: 15,414Animation: 30-second seamless loop (FBX)Unity Version: Unity 6Environment: Includes an underwater background scene with a cyclorama and image sequence caustics lightingPipeline Compatibility: URP

