That Hurt! is a simple and efficient package for getting damage numbers onto your screen with style.Demo uses built-in pipeline, but the base asset doesn't rely on render pipeline other than the UI component to render text.Documentation That Hurt! is a simple package for getting damage floaties into your game quickly! Do you have a UI Canvas and a Camera? Great, you can also have Damage Floaties with nearly zero effort! That Hurt! offers a very simple API with practical options and curves for variation and control of the floatie style. A static entry point, one target method and a few overrides for popping damage onto the screen makes passing information and getting the results you want super easy. That Hurt! is also super efficient! At startup it creates a pool of the prefabs and an array of strings which are numbers so when you pass the damage integer it simply uses that as the index to lookup the corresponding string... so it effectively avoids runtime allocations altogether in practice! Horray!Link to documentation