Survival FPS template based on Rust styleUST Ultimate Survival Template 2.0Reworking is here !IMPORTANT - Please import in a NEW PROJECT if you are using version before V2.0Follow every news on discord,the progress on Trello or see patch note HERE!Not compatible with URP or HDRP due to day and night system and weather system for nowDEMOYoutube playlist (new version incoming)Patch note versionsDiscordFeel free to contact me :)You may not want every system so I make a simple bool to enable or disable some system and try to make others easy to disable ^^ADDONS:Electricity System (Currently in rework to fit last update)Features :- Showcase scene- FPS controllerHeadbobing, idle breathing, fall damage based on height and gravity. Foot steps sound based on surface material- VitalsUse vitals as you like with infinite possibilities , just add the vital you want to and scriptablme object to rules it !Health, stamina, sleep, hunger, thirst, depleting with time.- Sleeping systemSleep the time you like between 1h and 24h- Day and night cycleWith adjustable min/max light, bounces, ambient, fog- Weather systemVolumetrics clouds, sun, rain with ripples, snow.- Weather zonesDefine rainy, snowy, sunny zones by entering it- Consumable itemsInstant use or use with timer.- Equipment & stats systemHead, chest, arms, legs slot. Head is in front of camera( to see the model from inside).Stat on each equipment part, caculated on general stats (armor, poison resistances, etc...)- Weapons systemIdle breath, camera recoil, weapon recoil, weapon movement all by script !Decals and Fx for differents materials, min/max damage per bullets, spread, bullets per shot, etc...- Bow, Spear Weapon- Durability systemUse or not with a simple bool; Weapons got durability and be break at 0- Ammo reload systemDifferent ammo type, normal, fire, explosive- Weapon attachments system- Build SystemFundation, wall and floor with health and 3 differents materials, using resources to build, stability system.- Placeable SystemPlace any object you want with a few setup !- Learn craft SystemCreate a scriptable object with what you want the player can learn and give it to an item !- Craft SystemEasy to implement as simple as create/use a scriptable object and populate with it.Timer to craft, amount to craft, queue- Repare and Recycle System- Furnace SystemImplement a meltable resource just with creating scriptable object.- Cook SystemJust populate a field with your cooking recipe- Shop/Exchange System- Save/load System- Gathering systemChance to drop, possibility to drop differents items- Inventory SystemHotbar, inventory panels, drag & drop,etc- Backpack System- Stackable and splitable items- Storage / loot box- Pickup and drop item- Tooltip- Simple car Controller- And mores.........