Universal Target UI allows you to create UI elements that FOLLOW a target in screen space and STAY inside the visible screen!A highly customizable, universal UI which follows a GameObject in screenspace and can stay inside the visible screen.It's easy to use and set up! You can use the default Implementation out of the box or create your own functionality.There are many options to configure the elements. For example object pooling and a depth-index sorting are supported.behaves like a world space canvas but drawn in screen space!follows targets in screen spacealways stays on screenmanaged UIs with automatic pooling -or-standalone UIsdepth sorting by category/type and y-position on screencustom and easy to use appear and disappear animations achieved with DOTweenworks with UGUI on all platforms!