Requires URP 7.2.1 or newer
Water shader for URP entirely made in the shader graph all nodes are grouped and nicely placed next to each other no space for mess!
+ Build in shader graph
+ URP exclusive
+ PBR lightning
Features of the shader
-World position based UV
-Depth based water color gradient
-Underwater fog
-Refraction
-Real-time Planar Reflections (with HDR support)
-Reflection Probe support (shader is built on top of PBR master node)
-Multiple lights support
-Foam where water intersects with surrounding geometry
-Fresnel effect
-Waves from up to 3 normal textures
In the package you get
-Water shader with a lot of customization options
-Normals and foam textures
-Premade water material
-Script to render planar reflections texture (the script itself offers a lot of parameters to adjust the performance of reflections)
Limitations
-No underwater effects
-No orthographic camera support
-Foam is a basic implementation of one texture on intersections with geometry
-Realtime reflections not supported on VR
Scenes from screenshots not included you can find assets used to made them for free in the asset store!