The cell generator provides a cellular automation system to simulate various cellular behavior such as John Conway's Game of Life or with custom rules.HDRP/URPFully supported: The cell generator produces mesh procedurally. The results can use any material.Join Discord Community with experienced UsersCheck out the free sample WebGL demoCheck out the free documentation here!Get cellular automata into your game!This asset contains a tool to generate cellular automata systems such as Conway's Game of Life.Easy to use:Generate cellular automata systems dragging prefabs into the scene. Create custom rules without coding by attaching rule components to the Cell Generator.Modular visualization system:Attach cell visualization modules to a Cell Generator to define the visual appearance for up to 256 possible cell states. Included region subdivision allows the simulation of huge cell fields.Flexible saving/loading system:Save the cell field directly into the scene, as a scriptable object or during gameplay into the persistent datapath. Supports dynamic real-time loading.RLE Pattern Support:Download and import complex Cell Patterns from the original LifeWiki page and use them as a brush to paint patterns into the cell fieldUse the power of the job and burst system:Add the burst and collection package to your project for a supreme performance boost.