Updated to use URP out of the box. Other pipelines supported, see this forum link.
https://forum.unity.com/threads/camera-security-systems-for-vr-desktop-games.834196/This package is set to use the URP out of the box. Other pipelines supported.See this Forum Post for information.https://forum.unity.com/threads/camera-security-systems-for-vr-desktop-games.834196/An Authentic External Camera Security SystemFeatures:• Auto Scan Area• Auto Detect Defined Targets• 3 Preset Zoom settings• Manual Zoom• Manual Pan Control• Spot Light Control• Infrared Light (night)• Static Controller Console• Remote HUD Controller• 4x Realistic Cameras• Extensive API's (see tech documentation)Design includes 4 unique camera that can be individually controlled and set for a range of tasks, a Static System Controller Console with holographic display, a Remote HUD System Controller (worn by the player), System Shutdown for Static Controller and On/Off switching for Remote HUD Controller.The system can function in unlit areas either using a built in switchable Spot Light, and or an Infrared switchable Spot Light (not visible to players in camera view).Area Scanning and Auto Detect Target priority system, or static positioning.Full manual control of each camera with Pan and Zoom functionality.A multitude of API's exposed to the Dev.Spend your performance/memory usage via the display textures (default settings achieve around 65-70 fps in the supplied scene)Also Available in:Internal Four Camera Security SystemExternal Six Camera Security SystemInternal Six Camera Security SystemA Freebie Single Camera system with Tablet.Forum Link:https://forum.unity.com/threads/camera-security-systems-for-vr-desktop-games.834196/The forum includes links to both User and Technical DocumentationTo deploy this system, go into the Prefabs Folder and drag/drop this model into your Scene...StaticFloorMountedConsoleREMADE01This will include the cameras and scripts for the system to work. Simply move the cameras via the Camera Bracket only (as this contains the pivot point) to the desired location and where within your scene.