• Tris 636/376/180/78
• Vertex 474/294/154/75
• Standart Shader (Autodesk Interactive)
• PBR Maps are 2048x2048:
- Albedo
- Roughness
- AmbientOcclusion
- NormalMap
• P.S.
- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic