![MapMagic 2](https://assetstorev1-prd-cdn.unity3d.com/key-image/ecbf391f-3f2d-4279-971f-01bdbb6fe55a.jpg)
A node based procedural and infinite game map generator. Can create a playable and nice-looking terrain of any size in a couple of minutes with the help of graph and nodes workflow. Also supports creating endless maps by generating new terrains in playmode. Additional modules can place object, biomes and roads.
Documentation | Video Tutorials | Issues/Ideas Reporting | Forum Thread
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
MapMagic 2 has additional modules that extend it's features:
- MapMagic 2: Objects turns MM2 from terrain tool to a full-scale auto world creator;
- MapMagic 2: Splines adds the possibility to create roads and rivers;
- MapMagic 2: Biomes and Functions sub-graph nodes. Biomes offer blending several graphs in one scene, and Function brings out some graph functionality into a separate one.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed):
CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code (including native C++ fragments).
ノードベースの手続き型および無限ゲームマップジェネレータ。
ドキュメンテーション| 問題/アイデアの報告| フォーラムのスレッド
グラフの各ノードは、テレインまたはオブジェクトジェネレーター(ノイズ、ボロノイ、ブレンド、カーブ、浸食など)を表します。ノードが接続されると、マジックが発生します。人間の関与なしにゲームマップが作成されます。
広大な地形の彫刻と描画、何千ものオブジェクトの配置、芝生のフィールドのペイントなど、骨の折れる作業は必要ありません。ノードグラフの形式でプラグインに注文を与えるだけで、自動的にマップが作成されます。
すぐに使える互換性:CTS、MegaSplat、MicroSplat、RTP、Vegetation Studio Pro。 また、固定(非動的)モードでは、すべてのアセットが標準のUnityテレインを使用します。
アセットには完全なソースコードが付属しています。