BaseBuilder Terrain lets you create dynamic, tile based 2D terrain in a matter of seconds - From pixel art to photorealistic!Features:- Easy to use. Create professional looking terrain just by drawing and naming your textures.- Adjustable to your preferred texture resolution.- High performance. It supports large maps above the usual 300x300 tile sizes.- NO GARBAGE creation during runtime!- Supports multi-tile textures to prevent your terrain from having obvious patterns and give it a more natural look.- Creates gradient borders for natural looking terrain and hard borders for man-made floor types.- Supports simple texture animations (moving textures) for fluids like water or lava.- Detailed documentation and test scene.Limitations:- The URP (Universal Render Pipeline) shaders require Unity version 2020.3.16f1, the rest of BBT does not rely on version specific code. Oldest tested version: Unity 5.6.0f3.- The system currently supports one texture atlas. That means: All floor textures have to fit in one big 4096×4096 texture.If you choose a resolution of 64 pixels per tile, there is place for about 4000 individually drawn tiles.- When creating huge maps, memory can become an issue. An empty project with a 300×300 tile map needs only about 250MB, whereas a 1000×1000 map uses about 2.25GB. This is fine for most PCs, but can be an issue for mobile.