Hazy Hills is a collection of game-ready assets based on temperate spruce woods of Central and Northern Europe.Discord │ DocumentationThe Hazy Hills asset comes with support and out-of-the-box installation setup for Unity versions LTS 2021.3.0 and 2022.3.0 onward, across all three pipelines.Post processing and scene setup included for all pipelines.Assets contained within this pack were authored using traditional modeling and texturing techniques with an emphasis on creating authentic but performant game-ready assets.Industry standard tools such as the Adobe Substance 3D were employed in the making of the art assets in this package in order to maintain a consistent artstyle that owes itself well to being used in a range of real-time applications.Assets are optimized for low to mid-end hardware. (GTX 1050 Ti or newer recommended)Shader level 4.5 required for Built-in and HDRP, shader level 3.5 required for URP.Full documentation included both online and as an included pdf file.List of Contents90 unique models of trees, plants, rocks, wood debris and other natural elements, organized in prefabs with appropriate LOD groups, colliders and material shaders featuring wind and translucency effects.The package contains:• 14 spruce trees, 3 saplings, 3 small, 4 medium and 4 large trees among two distinct material types, equipped with LODs and billboards• 25 small plants, bushes, ferns, clover patches, flowers and ground plants• 15 grasses of three distinct grass types• 8 rocks and rock decals• 5 root decal meshes with two palette swaps (mossy, mossless)• 23 dead branches, bushes, sticks, stumps, logs and other natural debris• 8 ground tiles with Albedo, Normal, Smoothness, Height and Occlusion maps• 3 sample scenes demonstrating the capabilities of the asset• Tree meshes range between 800 to 10,000 triangles and come with LOD levels and billboards• Other meshes range between 50 to 1600 triangles, the majority of meshes have clean quad-based topology that is ready for tessellation displacement shaders using the included height maps• All large meshes come with mesh colliders• Textures are supplied as TIFF images, generally between 2048 or 4096 in size and atlased for maximized efficiency