【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
ioDriver is a library written to shave off development hours and make common tasks easier to accomplish. Some might call it a tween tool with path / spline tools and custom events handling but it is so much more than that!
We've found that the best way to describe the drive functionality of ioDriver is that it is very much like an automobile transmission.A call to ioDriver.Pump() is similar to turning the crankshaft. You get to specify how the train works by specifying the input drive, transmission and output target.
-Want to scale a button over time? easy peasy!
-Want to rotate an object based on another object's color? No problem!
-Set a virtual eyeball's fluid level based on the length of a virtual finger? What? Yep!
-Set a frequency along a splined Hz path based on incoming radio waves? Sure!
All the while, it can manage any events you might need to throw in.
-Need to fire off a warning when the object hits a certain angle? Again, No problem!
-Want to play an audio file when the button finishes scaling? Sure! More easy peasy!
-Pop that virtual eyeball when the virtual cow moos? Yeah.
-Launch a rocket when the aliens call in? OK!
ioDriver makes all of this easy and fast by providing fluent, common sense methods and ease of integrating your own custom types.
ioDriver's built in path and spline tools integrate seamlessly with the core drive functions and can be used with any of your custom types if taught!
What's the catch?
You have to be able to tell ioDriver how to use your type. If you can translate your type into some sort of measurable value, you can "drive" it!
This Unity specific version of ioDriver comes with Path and spline editing tools, extensions, examples and debug tools.
Some other nice features include:
-Path and splining (of any type if taught!)
-Easing
-Extendability
-Performance
-Built-in drivers (Tween, Map, Path, Speed, Rate, etc.)
-Built-in system types (float, int, etc.)
-Built-in Unity types (Vector2, Vector3, Vector4, Color)
-Compatible with all Unity platforms.
-Documentation and Class Docs
And it can work with any of your own custom classes with not much effort!
We're continually adding features and supporting!
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